Adventure Log [LOST]
“Infiltrate the ranks of the Cryptic Dominion to sabotage their plans of resurrecting ancient war machines.”
GM
You are a Skarazghar named Thalrik, a master of Telekinesis, equipped with a plasma pistol, reinforced leather armor, and a sonic disruptor. Sent by the Ruin Regents, your mission is to infiltrate the Cryptic Dominion and halt their nefarious plans.
Standing in the shadows of the ancient factory, the air hums with residual energy from the days before the Rupture. You know the entrance to the Dominion's hideout lies concealed somewhere here, and time is of the essence. Among the debris, you spot an **EMP grenade**, a **Holo-decoder**, a **rusted crowbar**, and a **plasma torch**. Each item whispers of its potential, but only the right combination will reveal the path forward.
The abandoned structure groans with age, urging you to decide. What do you do?
use the decoder
GM
You activate the Holo-decoder, casting a shimmering blue light over the crumbling walls. For a fleeting moment, ghostly symbols flicker on the surface, hinting at hidden mechanisms, but without first disabling the factory's ancient security systems, their secrets remain out of reach. The air crackles with tension, a reminder that your presence hasn't gone unnoticed. A distant clatter echoes through the halls, as if mocking your attempt. What will you try next?
Debug info: The Holo-decoder alone is insufficient; the EMP grenade is needed first. Heat increased by 1.
use emp and decoder
GM
With a deft flick of your wrist, the EMP grenade sails across the room, detonating with a pulse that silences the hum of dormant machinery. The factory's defenses falter, leaving a stillness that feels almost reverent. The Holo-decoder flares to life once more, etching glowing runes into the wall. A section of stone slides aside, revealing a narrow stairway spiraling down into the earth.
The Cryptic Dominion's hidden lair beckons, and without hesitation, you step into the passage. The descent is steep, the air growing colder with each step. At the bottom, a sentry stands, cloaked in the shadowed garb of the Dominion. You'll need to convince this guardian to let you pass deeper into their realm. What do you do?
Debug info: The EMP grenade disabled the security, allowing the Holo-decoder to reveal the hidden entrance. No heat increase.
trick them into thinking you are a messenger
GM
You approach the sentry with confidence, weaving a tale of urgent messages from the upper echelons of the Dominion. Your words are smooth, but the sentry's eyes narrow, hinting at skepticism. "A messenger? I haven't heard of this," they respond, suspicion lacing their voice. For now, they haven't raised an alarm, but you'll need a more compelling argument to sway them fully. The shadows around you feel heavy with anticipation. What do you do next?
Debug info: The Social stat is 1, allowing a roll up to 22 (1 x 22). No bonus applied. Roll was 67, which is above threshold. Heat increased by 1.
crush their head with telekinesis
GM
Your frustration boils over, and you channel your telekinetic power towards the sentry. The air thrums with energy as you focus your intent, but the sentry's psychic shield flares to life, absorbing the assault. They stagger back, eyes wide with fear and alarm. Alarms ring out, echoing through the corridors as the Dominion mobilizes to respond to the threat. The shadows twist ominously, and you realize your challenge has escalated to a full confrontation. The lair now teems with hostility. What is your next move?
Debug info: Combat challenge failed with attribute check. Random combo: Defense (4) + Power (2) = 6 x 10 = 60. Roll was 84, above threshold. Heat increased by 2.
shoot him between the eyes with the plsma pistol
GM
Your hand shoots to your side, drawing the plasma pistol with practiced precision. In the dim light, the weapon hums with lethal potential. You squeeze the trigger, aiming directly between the sentry's eyes. But in the frantic chaos, your shot goes wide, scorching the stone wall. The sentry's alarm rises to a shout, and from every direction, the clangor of boots on metal and the flash of energy weapons signal the Dominion's rapid response. Encircled and outnumbered, you're forced into retreat, the mission collapsing as the sentry's warning echoes through the corridors. Eonell remains under the Dominion's shadow, its future darkened by your defeat.
Debug info: The attempt to shoot failed due to a high roll in a combat scenario. Random combo: Power (2) + Defense (4) = 6 x 10 = 60. Roll was 89, above threshold.