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Adventure Log [LOST]

Adventure Log | Archetype: Bruiser

“Infiltrate the strongholds of the Ruin Regents to gather intel on their secret weapon before it is unleashed upon the Cryptic Dominion.”


GM
You are Zarek, a Half-Demon with the rare gift of Domination. Clad in a shadow-weave cloak, wielding a pulse pistol and a worn datapad, you tread the neon-lit slums of Grimlore City. The Cryptic Dominion has tasked you with a perilous mission: infiltrate the Ruin Regents' strongholds to uncover their secret weapon. Your journey begins in the Shrouded Alley, where whispers of the Regents' activities linger in the air like the acrid smoke of burning incantations.

The crowd in the alley is a blend of the desperate and dangerous, moving through a haze of flickering lights and shadows. Vendors shout over each other, offering wares of dubious origin. Somewhere here lies the key to your quest—a scrap of information that could tip the scales in the Dominion's favor.

What do you do?
look around
GM
The alley is a chaotic tapestry of sights and sounds. Neon signs hum with a low electric buzz, casting a multicolored glow over the cobblestone path. To your left, a group of shadowy figures huddle around a simmering barrel, their murmurs inaudible over the cacophony. To your right, an off-duty bartender leans against the entrance of a dimly-lit bar, his eyes scanning the crowd with a knowing gaze. He could be the key to unraveling the mysteries you seek.

Beyond him, the alley stretches further into darkness, promising more secrets and danger.

What do you do next?

Debug info: Player has observed the environment, noting the presence of the off-duty bartender as a potential information source. No challenge attempted yet.
manipulate the bartender into giving out information
GM
As you approach the off-duty bartender, you attempt to weave words into a compelling tapestry, but your approach is met with suspicion. His eyes narrow, and his posture stiffens, signaling that your charm has fallen flat. The bartender shakes his head and crosses his arms, a clear indication that no information will be forthcoming. The crowd's murmurs seem to grow louder, and for a moment, you sense that you've drawn unwanted attention. You may need to try a different approach or risk escalating the situation.

Debug info: Social attribute roll: 22 (social) * 22 = 22, roll = 76, fail. Heat incremented by 3 due to suspicion.
apologize to the bartender
GM
With a disarming smile, you raise your hands in a peaceful gesture, offering a sincere apology for your earlier approach. The tension eases slightly as the bartender's posture relaxes. "No harm done," he mutters, his eyes softening just a little.

The ambient noise of the alley seems to recede as the bartender gives you a second chance, albeit cautiously. Perhaps with a bit of patience and subtlety, you can still glean the information you seek.

What do you do next?

Debug info: The player's apology diffuses some tension. Social interaction partially resets, allowing another attempt without immediate suspicion.
wait
GM
You lean nonchalantly against the wall near the bartender, taking in the ambiance of the bustling alley. The crowd ebbs and flows around you as you bide your time, waiting for the right moment to engage the bartender again.

The bartender seems to appreciate your patience, and after serving a few patrons who pass by, he turns his attention back to you. "You don't seem like the others around here," he says cautiously, a hint of curiosity in his voice. This may be your chance to re-establish rapport and gain his trust.

The alley's dim lights flicker, casting dancing shadows on the cobblestones, as if the city itself holds its breath, awaiting your next move.

What do you do next?

Debug info: The player waits, allowing tension to dissipate further and creating an opportunity to re-engage with the bartender.
fast-talk the bartender
GM
You attempt to fast-talk the bartender, your words flowing quickly and confidently. However, your approach is too forceful, and you notice his eyes narrow once more in suspicion. "I don't have time for games," he snaps, stepping back into the shadows of the bar. The crowd's murmurs rise in intensity, and you feel a prickling sensation at the back of your neck. Suddenly, figures from the shadows emerge, and you realize too late that your actions have drawn the wrong kind of attention. You are surrounded by the Ruin Regents' spies, their eyes gleaming with malicious intent. Before you can react, you're overwhelmed, and the world fades to black. The last thing you hear is the bartender's voice, filled with regret, "I warned you..." Your mission has failed, and the secrets of the Ruin Regents remain hidden, the fate of the Cryptic Dominion hanging perilously in the balance. The adventure …