Adventure Log [LOST]
“Infiltrate the Cryptic Dominion's hidden sanctum to sabotage their plans of expanding mind control over Eonell's remaining free enclaves.”
GM
In the heart of Eonell's Ghost Quarter, a once-majestic spire now stands in solemn decay, its elegance marred by the ravages of the Rupture. The Cryptic Dominion has taken refuge within, weaving layers of psychic deception to shield their presence. As a Skarazghar with the power of Mindwarp, your task is to infiltrate this bastion of secrecy. Armed with a plasma cutter, wearing a shadewood cloak, and carrying a flux compass, you must navigate through a labyrinth of illusions. The spire's walls seem to pulse, whispering half-truths and maddening riddles. Shapes shift in the periphery of your vision, testing your resolve. You sense a hidden pathway that leads deeper into the heart of the Dominion's lair. But the way is treacherous, and only your keen mental prowess can pierce the veil. What do you do?
what does the shadowwood cloak do?
GM
The shadewood cloak is a rare artifact, woven from the bark of trees steeped in Eonell's lingering magic. It cloaks you in shadows, providing concealment from prying eyes and a measure of protection against psychic probes. Though it won't directly help you navigate the illusions, it may keep you hidden from the Dominion's sentries. With this knowledge, you must decide your next move. What do you do?
and what doed the flux compass do?
GM
The flux compass is an enigmatic device, its needle swaying gently in every direction, attuned not to magnetic fields, but to ambient psychic energies. In the Ghost Quarter's maze of illusions, it can indicate disturbances in the psychic fabric, hinting at false paths or hidden traps. However, it requires a steady hand and mind to interpret its subtle cues, which might aid in navigating the labyrinth. Armed with this understanding, you must decide how to proceed through the spire's deceptions. What do you do?
pierce the veil
GM
You focus your Mindwarping abilities, attempting to pierce the veil of illusions that shroud the spire's hidden passage. The air around you shimmers, revealing glimpses of twisted reality and echoing whispers that claw at your consciousness. However, your concentration falters, overwhelmed by the relentless mental assault. A surge of psychic backlash crashes into your mind, leaving you disoriented and exposed. The walls seem to close in, taunting with their ever-shifting forms. You must recover quickly or risk being ensnared by the Dominion's traps. What is your next move?
Debug Info: Mind attribute roll failed. Rolled 54, needed 22 or below (Mind 1 x 22).
steady my defense to prevail
GM
The Mind attribute was not directly used, but your defense action offered protection, slightly revealing the path forward. Current heat: 3.
use mindwarp
GM
Focusing intensely once more, you channel your Mindwarp abilities, striving to cut through the oppressive illusions. The psychic storm intensifies, battering against your mental barriers. Suddenly, a sharp pain pierces your mind, and the veil of deception falls away, revealing that you've been ensnared in a trap. The walls pulse with a malevolent energy, and you realize too late that you've been lured into a mental prison. The Cryptic Dominion's sentries close in, their presence overwhelming. Your mission ends here, lost within the spire's secrets and shadows. The adventure concludes with the Dominion's plans unchecked, as Eonell's hopes begin to fade.